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1-29-09 Notes

Page history last edited by Sanger 10 mos ago

The Pleasures of Immersion and Interaction: Schemas, Scripts, and the Fith Business by J. Yellowlees Douglas and Andrew Hargadon


Imersion and Interactivity

Why do people imerse themselves into books, electronic games, stories, etc?

- Social Interest

- Better than reality

- Different consequences/risks than in real life

 

Key Terms: 

-Schema

Essentially a genre convention or predetermined expectation.

Some stories or games pull from multiple preset schema in order to make it's own.

 

-5th business

A helper to help a story going; an assistant to the story.

It is not always required but it can help or, if used poorly, hurt the story.

Example: Video Game Cutscenes, Voice overs (Apocalypse Now), Dr. John Watson (Sherlock Holmes)

 

-Time

There is an understanding of time to a story and that is used to determine if we experience the story.

Examples: How long a book is, how long does it take to complete a game.

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